Interconnected Loops: Part 2

This is the final product of our interconnected wall experiment, minus the interconnecting bit.  Due to time and access to the router this was the most that could be completed.  The process after it was cut on the router involved many layers and was very time-consuming.  The piece was cut twice, the front and back, [...]

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Optimize Connections

This definition is very simple, but incredibly useful.  It sorts a series of points based on distance and then creates connections based on that list.  The only slider in the definition is used to control the number of connections that are allowed.  The purpose of the definition being that it optimizes the placement of connections. Connecting Points Grasshopper File Note:Version [...]

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Interconnected Loops: Part 1

The interconnected wall stems from work originally proposed by Erwin Hauer, this example has been reworked in grasshopper and tested physically on a cnc milling machine. The definition is used to design panels which do not collide with each other.  It uses curves taken from rhino space to sweep2 a surface.  This surface is extruded; which creates a [...]

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Flocking:Birds and the Like Part 3

In my previous articles, my exploration of flocking has remained in the realm of a diagram.  This iteration is the first step in taking those conceptual thoughts and brining them to a more architectural level.   My previous diagrams generated a logic.  The logic consisted of a series of points that responded to one another and a [...]

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Flocking:Birds and the Like Part 2

These are the iterations of the previously discussed grasshopper definition.  The system on the left has its ratios(see first article) set to change at each iteration starting at .3 moving towards .8 and then returning to .3 at even intervals.  The system on the right is used as a control it is permanently set to [...]

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Flocking:Birds and the Like Part 1

Flocking is the subtle organization of part to part relationships. One of the most common examples of this is obviously flocks of birds, such as the starlings at Otmoor(see video after the break). Flocking in that case consists of a couple elements. The first being clustering of parts, so these parts are forming a spatial [...]

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Evolo Competition:Site Selection

By Liam Morrow, August 26th, 2009,in City »Tags: , , , , , | 1 Comment »

Work has grinded to a halt as everyone prepares for school, many of us have gone traveling.  Our group had one more meeting in the time between this post and last.  I regrettably was not able to make it.  A slight problem arose when a team member added another without consulting the group.  So as a very large team at eleven, we are an even larger team at twelve.  Even with this expansion to our already bloated roster, we have been unable to decide on much or even get much done. We have managed to accomplish a few tasks that were set, mainly the site.

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final2

This is the first tutorial with hopefully more to come.  You can find it in my tutorial section or follow this link Lineweight Tutorial. The tutorial is focused on the workflow between CAD and Illustrator, with the goal being a successful line drawing. This is how I do all of my line drawings. I prefer for the simple fact that what you see is what you get in illustrator, unlike CAD which requires multiple trials before the proper lineweights are applied.