For those who don’t know, hoopsnake is a component for grasshopper that allows the user to perform recursive operations. This has been consistently on the wishlist for features within grasshopper. This is the first time I’ve been able to experiment with the new component. You can download the new component along with a large amount of tutorial files to help you get off the ground at http://www.volatileprototypes.com/projects/hoopsnake/.

My exploration focuses on the base features. It takes a starting value adds to it consistently until it reaches a limit threshold set in my initial variables. These values are used as seeds to generate a varying topology that is then confined and split from a box. The result is a continuous list of varied objects. The benefit being that now I can filter down the list to desirable solutions.

Download Mesh Form Generator
Note:Version of Grasshopper Used-(Grasshopper 0.8.0063)
Version of HoopSnake Used-(HoopSnake 0.6.1)

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This definition is very simple, but incredibly useful.  It sorts a series of points based on distance and then creates connections based on that list.  The only slider in the definition is used to control the number of connections that are allowed.  The purpose of the definition being that it optimizes the placement of connections.

Connecting Points Grasshopper File
Note:Version of Grasshopper Used-(Grasshopper 0.6.0059)
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