Interconnected Loops: Part 2

This is the final product of our interconnected wall experiment, minus the interconnecting bit.  Due to time and access to the router this was the most that could be completed.  The process after it was cut on the router involved many layers and was very time-consuming.  The piece was cut twice, the front and back, [...]

Read More »

Optimize Connections

This definition is very simple, but incredibly useful.  It sorts a series of points based on distance and then creates connections based on that list.  The only slider in the definition is used to control the number of connections that are allowed.  The purpose of the definition being that it optimizes the placement of connections. Connecting Points Grasshopper File Note:Version [...]

Read More »

Interconnected Loops: Part 1

The interconnected wall stems from work originally proposed by Erwin Hauer, this example has been reworked in grasshopper and tested physically on a cnc milling machine. The definition is used to design panels which do not collide with each other.  It uses curves taken from rhino space to sweep2 a surface.  This surface is extruded; which creates a [...]

Read More »

Flocking:Birds and the Like Part 3

In my previous articles, my exploration of flocking has remained in the realm of a diagram.  This iteration is the first step in taking those conceptual thoughts and brining them to a more architectural level.   My previous diagrams generated a logic.  The logic consisted of a series of points that responded to one another and a [...]

Read More »

Flocking:Birds and the Like Part 2

These are the iterations of the previously discussed grasshopper definition.  The system on the left has its ratios(see first article) set to change at each iteration starting at .3 moving towards .8 and then returning to .3 at even intervals.  The system on the right is used as a control it is permanently set to [...]

Read More »

Flocking:Birds and the Like Part 1

Flocking is the subtle organization of part to part relationships. One of the most common examples of this is obviously flocks of birds, such as the starlings at Otmoor(see video after the break). Flocking in that case consists of a couple elements. The first being clustering of parts, so these parts are forming a spatial [...]

Read More »

This definition was designed to facet any surface, into a grid that can the be divided up into perforated panels.  I’ve included the grasshopper file for people to play with, all thats required from rhino’s end is a series of curves to loft and an attractor point.

Perforation Panel Grasshopper File
Note:Version of Grasshopper Needed-(Grasshopper 0.6.0059)

Read more »

Rhino Trick: Axonometric

By Liam Morrow, February 16th, 2010,in Tutorials »Tags: , | No Comments »

This little macro is really sweet for skewing rhino models into axonometrics.  Its important to note however that this will actually skew your model, save your model before you do this.

Just paste the following text into your menu bar:

! _Select _Pause _SetActiveViewport Top _Rotate 0 30 _SetActiveViewport Right _Shear w0 w0,0,1 -45 _SetActiveViewport Top _Zoom _All _Extents


Read more »

In my previous articles, my exploration of flocking has remained in the realm of a diagram.  This iteration is the first step in taking those conceptual thoughts and brining them to a more architectural level.   My previous diagrams generated a logic.  The logic consisted of a series of points that responded to one another and a series of vectors attached to those points.  The next step I took was in aggregating those collections of points.

The aggregations involved connecting the spheres of flocking’s origin points.  After the aggregation each of the flocks was connected to the next via a poly-line.  Those lines were the divided to create points, these points were affected by the semi circles, which effectively represent spheres of influence.  The points are then turned into floor plates.

Read more »

Tutorial:Circle Panels

By Liam Morrow, December 19th, 2009,in Tutorials »Tags: , , , , | No Comments »

This Grasshopper definition uses a grid of points to generate a series of curves that respond to an attractor point.  This definition is a great example of using really simple and basic concepts of parametrics to accomplish a more complicated goal.  Essentially, all this definition is composed of is an attractor point that adjusts the curvature of a plane and an attractor point that adjusts the radius of circles that are projected onto that surface.  The small bit of vbscript at the end is used to split the circles from the surface.

Note:Version of Grasshopper Needed-(Grasshopper 0.6.0019)

Read more »

Tutorial Update:Grasshopper Louvers

By Liam Morrow, November 26th, 2009,in Tutorials »Tags: , , , | No Comments »

I’ve just uploaded a new tutorial based around the grasshopper plug-in for rhino, Louver Tutorial.  For those who don’t know about grasshopper, visit this link (Grasshopper).  In short, grasshopper is a plug-in for rhino that is used to generate parametric objects.  Its more or less a playground for creating relationships between geometries.  In the tutorial, I explain by example how to decompose a surface in order to map points along it.  These points become the start of a louver system, in which all kinds of relationships could be created to organize their generation.

Note:Version of Grasshopper Needed-(Grasshopper 0.6.0019)